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HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields

Jun-Seong, Kim, Yu-Ji, Kim, Ye-Bin, Moon, Oh, Tae-Hyun

arXiv.org Artificial Intelligence

We propose high dynamic range (HDR) radiance fields, HDR-Plenoxels, that learn a plenoptic function of 3D HDR radiance fields, geometry information, and varying camera settings inherent in 2D low dynamic range (LDR) images. Our voxel-based volume rendering pipeline reconstructs HDR radiance fields with only multi-view LDR images taken from varying camera settings in an end-to-end manner and has a fast convergence speed. To deal with various cameras in real-world scenarios, we introduce a tone mapping module that models the digital in-camera imaging pipeline (ISP) and disentangles radiometric settings. Our tone mapping module allows us to render by controlling the radiometric settings of each novel view. Finally, we build a multi-view dataset with varying camera conditions, which fits our problem setting. Our experiments show that HDR-Plenoxels can express detail and high-quality HDR novel views from only LDR images with various cameras.


Underwater robot photography and videography

Robohub

I had somebody ask me questions this week about underwater photography and videography with robots (well, now it is a few weeks ago…). I am not an expert at underwater robotics, however as a SCUBA diver I have some experience that can be applicable towards robotics. There are some challenges that exist with underwater photography and videography, that are less challenging above the water. This causes certain colors to not be visible at certain depths. If you need to see those colors you often need to bring strong lights to restore the visibility of those wavelengths that were absorbed.